Wednesday, 20 July 2016

Day 73 - Transition

Life is full of next steps...phases of life that one goes through seemingly important and all encompassing when emerged in the moment; on reflection the phase is fleeting. One of the most important transitions is from Primary to Secondary school. That time has come now for many Year 6's ; seemingly too grown up for Primary. 

Today however, we were lucky to complete our transition period by involving some secondary pupils in the lives - and last memories- of their primary classroom. They were their judges. The competition -computing and coding - like minded students with high expectations. 


The idea was for the Year 7 students who had just completed their Scratch projects would judge the efforts of the year 5&6 teams. The Teams had to incorporate a Makey -Makey as part of the way their Scrartch game was controlled. 

Our in house competition has three categories; 
1) best controller - design and use
2) best game - coding skill and execution of game
3) best overall team. 

Final preparations in the classroom saw the teams produce an eBook of their teams creative journey. This was exported to a movie file via Book Creator , in addition the code was saved on Scratch and incorporate the Makey - Makey. 



The important team building skills reinforced team work and resilience were evident in spades. The best groups worked to overcome difficulties and rely on their peers to help and suggest alternatives when challenges were faced. Controllers were checked and beta testing took place. 



Debugging was a central part of the task to ensure the game lived up to the expectations of the students as well as be impressive for the judges. 




Once the Secondary students had the opportunity to play the games it was evident that the students had gained a high level of skills; problem solving and creativity was being displayed. 



The end of the hours sharing resulted in three team winning prizes. But on reflection the winners were all the students who have grown in ability and have the foundation skills that could take them on to pursue occupations in the digital sector. Perhaps the experience will give the students the chance to contribute in ways they hadn't considered. They will certainly go to secondary school equipped with the relevant skills to enable them to succeed and give them options. A really satisfying way to end the year.  








Tuesday, 12 July 2016

Day 72 - students are the winners


Competition. This one word has many different effects on people. If you add a prize to the mix, then people's perceptions change and sometimes an unwelcome edge can creep into the scenario. The prize is all. The process forgotten. 

Our students were invited to take part in the local schools gaming competition. The aim was to incorporate a makey makey as a controller for a game created in scratch. Sponsored/supported by a local game company Creative Assembly the competition was made very real for the students. 

Having been lent a makey makey by CA the right representatives from the class went to the first training session. Keen and curious with only iPad based on Scratchjr as experience the students were tested by being faced with a PC. However, overcoming this hurdle was easier than they had thought as their skills were easily transferable. 

Back in the class the original 8 reps became leaders and formed their own gaming company. Working together, sharing skills and most importantly documenting their progress in a multi media diary using Book Creator. 



The class then voted on their favourite game and this went through to the finals 

Today we arrived with our shoebox controller; in a plastic carrier bag to protect it from the rain- proud to share the journey of development with the other schools. At first sight there were some very ingenious and ambitious entries . Enormous controllers and expansive games. Gloriously presented with complicated code and wizardry. Our  game was humbled by such competition and effort. 

Nevertheless our game a healthy fitness simulator and accompanying diary of creation was judged alongside the other worthy entries. Competing in  four different categories. 

- best controller & use of makey makey 

- best coded game

student award voted by fellow competitors on the day 

- overall winner (combining all elements)

The overall winners were cited as having produced a relevant, challenging game which worked simply with the controller and also was accompanied by a diary of how the game was developed and the team overcame difficulties. This element, it was judged, would enable other developers to use the idea and create their own version- as in the real world - if an idea can be shared then the benefits are doubled! 

So well done team, the best way to learn is collaboratively and with an open mind to think beyond quick fixes and learn
 skills which will support life beyond the classroom. I look forward to using this experience to inspire the next group of open minded, talented coders. BRAVO! 

Monday, 11 July 2016

Day 71- Transformation complete?

 As the end of term approaches it is a fitting time to reflect on how much has changed and whether targets have been met. In Barns Green Primary's case they have been surpassed. The use of the iPad has now transformed learning and elevated teaching to new heights. Mobile technology is an accepted, everyday part of the tools employed to ensure learning is fun, accessible and appropriate. As an advocate it is all too easy for me to include iPad into my planning, my reward is when I see my colleagues picking up the baton and run with it - skills full, talented teachers embracing new ideas and ways of working and succeeding! 

What have I seen being used in school today ? 

Entry to celebration assembly - work being played on the big screen that was completed during Wimbledon week but was a result of collaborative work using green screen between year 1&2 with help from some students in year 6. Added to TrilbyTv by the students . The fact that the work was planned and shared collaboratively using Showbie amongst the teachers and then in turn to the students was another triumph and shows real change. 

Explain Everything was used to complete a maths treasure hunt where the focus on self assessment was high as to find the next clue maths skills needed to be sharp! A self initiated independent task which incorporates challenge, skills mastery and buckets of fun. 



 
Motivated, responsible and independent learners, tick! 

Teachers utilising the mobile device in their own classroom making huge strides in introducing opportunities for their students. This confirms that 21st century learning is not only an expected way to share an extend knowledge but it is developing our students into life long learners who have a greater degree of mastery and control of thier own journeys. 


Working this afternoon on Scratchjr projects, Quik videos and uploading to celebrate the work using Trilby Tv. 

 

Monday, 4 July 2016

Day 70 - Advantage iPad

So what's the advantage of having an iPad in the classroom?

Answer: Ease of planning, delivery of bespoke, rich and targeted resources, easy assessment and work flow and, and, and... Actually having thought about the advantages it's hard not to be smug and be evangelistic about the iPad as a tool for learning. This week is creative curriculum focused on Wimbledon. 

What have I used in the classroom today? 

Showbie remains my go to app for sharing files and assessing children's work, because of the reliable & flexible way I can add resources and the simple pathway for students to access and post their work. 


I use it without thinking and take for granted the amount of time it saves me in planning and marking work. 

By adding in links to Padlet  work is made challenging but interesting as we collaborate not just at the start of a lesson brain storming ideas but use it as an opportunity for AFl. Students like to look at others work, the inherent satisfaction of knowing your on the right track can make someone's day. So, a interesting way is to upload video clips onto the Padlet so others can be inspired or encouraged to try a new angle in their own work. Here year 3&4 share their beta versions of alternative games based on tennis created in Scratch jnr. The recording of the video as evidence of work was also easily uploaded to TrilbyTv to share in the creative ways the children decided tho shape their task. This transforms the students ability to edit their work and improve or refine ideas. 

The older children used Hopscotch to work out their skills in positioning and movement using iPad.  

Advantages here are based on seeing exactly the skills of each partner, as pairing students can result in pre-conceived outcomes. But with this task, each partner is forced to show their ability as the task demands full participation from each person. So no-one left on the side lines of learning. 

As the school has a creative curriculum week based on Wimbledon, maths was a focus today and in Y6&5 was ran a Negative number tennis tournament. The students started by watching a video clip that I added to their Padlet showing the comparisons between Fred Perry and Andy Murray. This led to them watching a tutorial, that I had constructed in Explain Everything  on how to construct a negative number tennis court, the rules and how to score. This meant that the questions of those - who find aural instructions difficult to recall after the second instruction - remain independent in control as they could re-visit, pause and remain focuses. 

By taking photos whilst the class were working it is easy then to convert a series of images into a album and set up a slideshow as a plenary. The slideshow is motivating and allows for the students to relive and appreciate the work they contributed to the class success. It also means that the photos are easily accessible when making a video in Quik and then after tapping a few buttons uploaded speedily to Trilby Tv to create a QR code for the display or share on the screens for the community's benefit. Advantage iPad.